You can add as many frames as you want, or even make an animation in a third party program like Flash and import it into GameMaker. To do this, just create multiple images in the same sprite instance, this can be done by clicking the blank piece of paper with a green plus in the image view screen. GameMaker has the ability to do animations as well. Creating a sprite using GameMaker is extremely limited and is no substitute to an actual graphics program like Photoshop. From here you have the ability to load a sprite externally or there is also the option to create one in GameMaker. Once a new sprite is created, the sprite properties box pops up. Creating a sprite, or anything for a specific folder, all that is required is to right click on the folder and click “Create …”, this will create a new instance of whatever folder is selected. This folder handles all of the images for the game except for backgrounds, which will go in the backgrounds folder. Each folder handles different parts of the game. The next color is blue, this is the sidebar this is where the magic happens. In this article we will be focusing on Android as the target platform. The most important items on the task bar are the green play button, which will run the program on the specified platform, and the target drop down, which will let the developer specify which platform they want the app to run on. The orange selected area is the task bar, this is where most of the run commands are. The image above breaks the main window into 3 parts differentiated by the colors blue, green and orange.
0 Comments
Leave a Reply. |